Custom mods

Mods and Systems

Quick references for weapons, keycards, bunker keys, crafting, collectables, and other server systems.

Ink Arsenal

Upgraded BallerZ and INK weapons become required for late bunkers, castle runs, and high-tier flares.

DNA Keycards

Chernarus DNA safestores use Yellow, Green, Blue, Purple, and Red keycards with color-specific active counts.

Bunker Keys

Large Black, Blue, Green, Violet, White, and Yellow keys move players through bunker and castle progression.

Ink Exchange

Exchange Ink Coins and completed collection boxes for server rewards through the Oasis exchange machine.

Ink Teleport

Use teleport stands at Oasis and Ink Yard, plus exit teleports from Krona, Black Market, and Collectables.

Ink Garages

Buy, store, insure, and recover vehicles through Virtual Garage pedestals found around the map or purchased from main traders.

P2P Trader

Player-to-player market access is available at the main trading hubs.

3D Printer

Use printer kits, power, USB recipes, and filament colors to craft InkCoins, ammo, gear unlocks, and Ink_Lockpick.

Azrael's Stash

Decode bomb cyphers or pick fast food stand locks before the timer and attempt penalties catch you.

Kamikaze Zombie

Remove the suicide vest with the right tool. Screwdriver is lowest chance, pliers are better, and Electronics Repair Kit is highest chance.

Tesla Zombie

EMP discharges can destroy nearby electronics, damage gear at longer range, and the head can be harvested with a sharp weapon.

BS Patrol Helicopter

Patrol helicopters fly server areas by difficulty and drop loot crates when shot down.

AI Convoy

Moving convoy events must be stopped by damaging the vehicle before the AI crew and cargo can be fought for.

RaG Cabins

Purchasable cabin kits with openable windows, codelock support, lighting, fireplace, and standard or admin kit options.

BLR Portable Houses

Portable house kits available as part of Ink Gaming basebuilding.

RaG BaseItems

Workbench crafting reference for small sheets, crates, ammo boxes, decor, utilities, and base storage items.

BaseBuildingPlus

BBP workbench, ladder kit, structure tiers, gates, hatches, windows, and well requirements.

Pokemon Collection Challenge

Fill and seal a Pokemon storage box, exchange it at Oasis, and choose one Pokemon-skinned Ghost Gear reward set.

Ink Arsenal

End-game guns for serious progression runs.

Custom Ink guns are late-game chase weapons. They are meant for bunker progression, castle runs, high-tier flares, and other fights where upgraded BallerZ or INK weapons are expected.

Custom Ink end-game guns display

Weapon Names

Honey Badger
Widow Maker
Scar-H
Shredder
Alligator
Liquidator V1 and V2
12G Shotgun
Lobotomy V1 Pump Action and V2 Semi Auto
PKP
Pacifier
50 Cal
Annihilator

DNA Keycards

Color progression and workbench usage.

Ink Gaming keycard progression moves through each color tier in order. Activated keycards are single use, so plan the bench work before burning a card.

DNA Keycards reference

Ink Gaming Progression

  1. Yellow
  2. Green
  3. Blue
  4. Purple
  5. Red
  6. Orange
Safestore reset
DNA safestores reset every 60 minutes.
Activated uses
Activated keycards have 1 use only.
Workbench warning
Do not place the DNA workbench unless you have all required pieces to complete it. Incomplete benches do not survive through a server reboot.
Purpose
Workbench is used to re-chip and reprogram keycards.

Build the Workbench

  1. Find a premade kit or craft a kit from 4 sticks and metal wire.
  2. Place the soldering kit and helping hands kit into the kit inventory before placing the holo.
  3. Insert metal wire, 16 bolts, 5 metal sheets, 13 planks, a laptop, and a card reader.
  4. Use a hammer to assemble the table.
  5. Built or holo benches can be dismantled with a hatchet. Perm benches cannot be dismantled.

Use the Workbench

  1. Install at least a 40v battery in the battery bay on the top left of the table.
  2. To remove a chip from a bad card, place the card in helping hands with the card in hand, then use the soldering iron option.
  3. To add a new chip, place the chip, solder, and flux in the workbench drawer, then use the soldering iron option.
  4. To program a card, place the unprogrammed card into the reader and use the laptop option.
Workbench Usage

Ink Exchange

Turn tokens into progression rewards.

The Ink Exchange machine is the reward hub for Ink Coins and completed collection boxes. Use it when you are ready to turn earned tokens into keys, cosmetics, bags, collection rewards, or other server unlocks.

Ink Exchange machineInk Exchange machine user interface

How It Works

  1. Bring the correct Ink Coin or completed storage box to the exchange machine.
  2. Open the Ink Exchange Machine UI.
  3. Select a token on the left to see available rewards in the middle panel.
  4. Highlight a reward to review the preview area before completing the exchange.
  5. Confirm only when you are sure, because exchange rewards are server progression items.
General DetailsOasis exchange for Ink Coins, rewards, and completed collection boxes.Show moreShow less
Location
The main Ink Exchange is at Oasis Main Trader Hub.
Purpose
Turns Ink Coins and completed collection boxes into server rewards.
Tokens
Reads available Black, Blue, Gold, Green, Red, Silver, White, Yellow, and Purple Ink Coins, plus completed collection storage boxes.
Preview
Select a reward to see the preview panel before confirming.
Rewards
Rewards can include city key sets, custom clothing choices, bags, plushies, sunglasses, and collection challenge sets.
Important
Ink Yard does not have an Ink Coin exchange, so use Oasis for exchanges.

White Ink Coin Rewards

1 White Ink Coin
Ink Teddy, non-wearable, 100-slot storage.
2 White Ink Coins
Equipable glow Ink Teddy with 100-slot storage, or Ink Labubu.

Yellow Ink Coin Rewards

1 Yellow Ink Coin
Choose one custom Ink NVG sunglasses variant.

Red Ink Coin Rewards

1 Red Ink Coin
Choose one Custom Redos rifle bag variant.

Green Ink Coin Rewards

1 Green Ink Coin
Lobotomy shotgun.

Black Ink Coin Rewards

1 Black Ink Coin
Choose one piece of custom Ink gear.

Blue Ink Coin Rewards

1 Blue Ink Coin
Choose one custom Ink rifle bag variant.

Gold Ink Coin Rewards

1 Gold Ink Coin
Gold Ink set, made from the rare gold filament.

Silver Ink Coin Rewards

1 Silver Ink Coin
Full city key set.

Ink Teleport

Fast travel and end-of-run exits.

Ink Teleport stands connect key hub and progression areas so groups can move from trader hub to trader hub, start bunker runs safely, and return to the parking lots at the end.

Ink Teleport interaction stand

How It Works

Hub teleports
Use Ink Teleport stands to travel from Oasis and Ink Yard.
Krona entry
Krona requires a Punched Card of any usable variant above Broken.
Group window
After Krona is opened, the teleport is usable by the whole group for 1 minute.
Exit teleports
Krona, Black Market, and Collectables have end-of-run teleports that return you to the parking lot.

Ink Garages

Buy, store, insure, and recover vehicles.

Ink Garages use Virtual Garage pedestals found around the map. Players can also buy pedestals from both main traders and place them back at their own bases.

Virtual Garage pedestal

Purchasing a Vehicle

  1. Stand in front of a Virtual Garage pedestal found around the map or placed at your base and press F to open the Virtual Garage.
  2. Choose Buy to switch from stored vehicles to the purchase list.
  3. Scroll through available vehicles with the up and down arrows or mouse wheel.
  4. Use the left and right arrows to cycle available options for the selected vehicle.
  5. Choose Buy Vehicle when you are ready to purchase.
  6. Confirm the warning screen by choosing Buy. Your bank account needs enough INK for the full cost.
  7. After purchase, the menu returns to Personal Garage with the new vehicle stored in your inventory.
  8. A CarLock item is included with the purchase and must be applied before the lock takes effect.
Virtual Garage personal vehicle listVirtual Garage buy vehicle listVirtual Garage store vehicle menu

Buying Insurance

  1. Select the stored vehicle in the Virtual Garage list.
  2. Choose Buy to pay the INK 5,000 insurance cost.
  3. Verify insurance with the indicator in the lower left of the Virtual Garage menu.
Green
Vehicle is insured.
Red
Vehicle is not insured. Cost: INK 5,000.

Impound Lot

  • Impound Lot is the Virtual Garage recovery system for destroyed vehicles or vehicles left out unattended too long.
  • The impounded vehicle appears in the Virtual Garage Personal area of the original purchaser.
  • If a vehicle is impounded by admin action or an automated time limit, the release cost appears when that vehicle is selected.
  • If a vehicle is impounded because it was destroyed, use the garage insurance claim flow when coverage is available.

P2P Trader

Player market access at the main hubs.

The P2P Trader gives players a safer hub-based way to use the player market instead of arranging loose item drops out in the world.

P2P Market trader interaction

Trade - P2P Market

Location
Available at the main trading hubs.
Interaction
Look at the trader and press F to open Trade - P2P Market.
Purpose
Use the P2P Market to browse player-listed items and trade through the hub market system.
Good habit
Handle P2P trades at the hubs instead of trying to coordinate risky drop trades in the field.

Collection Challenge

Ink Gaming Pokemon Collection Challenge.

Fill a Pokemon storage box with every card, seal it, and exchange it at Oasis for one Pokemon-skinned Ghost Gear set plus the included extras and weapon reward.

Pokemon storage box filled with cards

How to Complete It

  1. Acquire a Pokemon storage box from Collectables or P2P.
  2. Fill the storage box with every Pokemon card.
  3. Hold the filled box in your hand and press F to seal it and complete the challenge.
  4. Go to Oasis and turn the sealed box into the Exchange machine.
  5. Pick one of the two Ghost Gear reward sets.

Gas Gear

Pokemon-skinned gas gear reward set.

Regular Gear

Pokemon-skinned regular gear reward set.

Included With Either Set

  • Ghost Poncho Pokemon
  • Ghost Vest Pokemon
  • Ghost Backpack Pokemon
  • AG Pokemon Flag

Ink Custom Weapon

  • PKP "Pacifier"
  • 1 mag

All Ghost Gear reward items are Pokemon skinned. No exchanges or substitutions.

Azrael's Stash

Bomb cyphers and lockpick stashes.

Azrael's Stash appears in blue framed stands. Some are bomb cyphers, while others use lockpicking and tool durability.

Azrael's Stash grocery signBlue framed grocery stand buildingAzrael's Stash cypher bomb interface
Land_City_Stand_Grocery

Bomb Cypher Stash

Locations
39 possible Land_City_Stand_Grocery locations
Building
Blue framed grocery stand building
Challenge
Bomb cypher decode before the time runs out
Code length
8 characters
Timer
45 seconds per attempt
Attempts
4 attempts
Fail condition
Explodes at the conclusion of the 4th failed attempt, or on the last failed or quit attempt
Warning

You have 45 seconds per attempt and 4 attempts total. The stash explodes at the end of the 4th failed attempt unless solved.

Blue framed fast food stand buildingFast food stand signAzrael's Stash lockpick interface
Land_City_Stand_FastFood

Lockpick Stash

Locations
29 possible Land_City_Stand_FastFood locations
Building
Blue framed fast food stand building
Challenge
Use a Vanilla lockpick and screwdriver to open the lock
Required in hand
Lockpick must be in your hand
Required inventory
Screwdriver must be in your inventory
Timer
60 seconds per attempt
Vanilla failure
Vanilla lockpick breaks 100% on failed attempt
Ink_Lockpick failure
Ink_Lockpick loses 10% durability on failed attempt
Warning

Have the lockpick in hand and screwdriver in inventory before starting. A failed Vanilla lockpick attempt destroys the lockpick.

BS Patrol Helicopter mod graphic

BS Patrol Helicopter

Patrol zones, difficulty, and crash loot.

Patrol helicopters fly set areas across Chernarus. If your group engages one, expect it to defend itself, with chase behavior and loot rewards scaling by difficulty.

Workshop Link

Patrol Areas

Balota
Easy
Krasnostav
Easy
Kamensk / NWAF / VMC
Medium
North Highway
Medium
Tisy
Hard

How It Works

Engagement
If you engage the patrol helicopter, it will defend itself.
Chase behavior
Easy and Medium patrols will not chase. Hard patrols will chase.
Crate drops
Shot-down patrol helicopters drop multiple loot crates.
Loot level
Loot quality depends on the patrol difficulty.
Moving AI Convoy mod graphic

AI Convoy

Stop the convoy, fight the crew, take the cargo.

AI Convoys are moving event props. The convoy ignores other AI and keeps driving until players damage the vehicle enough to force a combat stop.

How to stop it

Damage the convoy vehicle to the stop threshold. Player proximity, crew damage, and AI threat checks do not stop it.

Shoot the vehicle

AI passengers cannot be damaged or killed while riding. They only become vulnerable after the convoy stops and they dismount.

No free ride

A moving convoy cannot be looted, entered, or stripped. Blocking or ramming it earns nothing.

Cargo reward

Once stopped, the cargo can be looted, but the vehicle is never yours. Wheels, doors, battery, radiator, and seats stay locked down.

Combat phase

When stopped, the AI dismount and fight normally. The engine is ruined so the vehicle works as a loot container, not a prize.

Cleanup

Convoys despawn if they finish their route without being engaged. After combat, they despawn once players leave the area long enough.

Route recovery

Blocked convoys stop and continue, rammed convoys return to route, and flipped convoys right themselves after about 12 seconds.

Custom Zombies

Know the special infected before they punish your kit.

Kamikaze and Tesla zombies add tool checks, EMP risk, and harvestable rewards to PvE runs.

Kamikaze Zombie mod reference

Kamikaze Zombie

Attempts to remove the suicide vest can be made with these tools.

Screwdriver
Lowest chance
Pliers
Medium chance
Electronics Repair Kit
Highest chance
Tesla Zombie mod reference

Tesla Zombie

EMP discharge can hit electronics in your hands, backpack, and carried gear.

EMP under 5m
Electronics caught within less than 5 meters can be destroyed.
EMP over 5m
Electronics farther away usually take approximately 10-30% damage.
Affected gear
Held items, backpack electronics, and gear on your back can all be hit by the discharge.
Harvest
Head can be collected by harvesting the body with a knife or other sharp weapon.

Basebuilding

Cabin kits for bigger bases.

Ink Gaming carries several cabin-style basebuilding options at the BaseBuilding Vendor, including immediate-use and build-required kits.

RaG Hunting Cabin exterior

RaG Cabins

Hunting Cabin Kit_Admin
Purchasable at BaseBuilding Vendor. Higher cost, no building requirements, immediate place and use.
Hunting Cabin Kit
Purchasable at BaseBuilding Vendor. Cannot be crafted.
Workshop Link
BLR Portable HousesShow moreShow less

Portable House Notes

Server availability
BLR Portable Houses are available on Ink Gaming.
Vendor
Purchasable at the BaseBuilding Vendor.
Details
Full build requirements and usage notes can be added once confirmed.
RaG Cabin DetailsShow moreShow less

RaG Cabin Features

Security
Can be secured with Codelocks or Combinationlocks.
Windows
8 openable windows.
Inventory
Inventory can be hidden or shown.
Locks
Native Codelock Mod and Expansion Codelock support.
Base damage
Compatible with ServerDZ.cfg disableBaseDamage entry.
Restart behavior
Door automatically closes after a server restart if left open.
Lighting
Interior lamp, party lights, and light switch toggles.
Fireplace
Indoor fireplace.

Materials Needed

  • 99x Nails
  • 100x Wooden Planks
  • 20x Wooden Logs
  • 32x Stones

Tools Needed

  • Hammer or Hatchet to build the Hunting Cabin.
  • Crowbar, Hatchet, or Sledgehammer on an open door from the inside to dismantle.
RaG BaseItems workbench and blueprint

RaG BaseItems Workbench

Small Metal Sheets
Hacksaw + Metal Plate = 60 Small Metal Sheets. Bring Sharpening Stones because this ruins the Hacksaw fast.
Small Plastic Sheets
Pliers + Water Bottle = 10 Small Plastic Sheets.
  • Small Metal Sheets and Small Plastic Sheets are needed for Workbench crafting.
  • Everything on the Workbench is crafted with a Hammer.
  • The desired result appears as a preview before crafting.
Workshop Link
RaG BaseItems RecipesShow moreShow less

Crates

Small Crate
4 Wooden Planks, 20 Small Metal Sheets, 20 Nails
Medium Crate
8 Wooden Planks, 40 Small Metal Sheets, 40 Nails
Large Crate
16 Wooden Planks, 80 Small Metal Sheets, 80 Nails

Metal Ammo Boxes

60 Small Metal Sheets. Red, Green, and Black colors are craftable.

Plants

Full quantity Crop/Plant Material + Plantnarok Seedspack. 6 plant types are craftable.

Fishing Tackle Box

50 Small Plastic Sheets.

Beachball & Volleyball

50 Small Plastic Sheets.

Waterbarrel

16 Wooden Planks, 80 Small Metal Sheets, 80 Nails.

Flamingo

50 Small Plastic Sheets.

Wall Painting

20 Nails, 4 Wooden Planks. Use Red Paintcan to paint and White Paintcan to clean.

Grindstone

32 Stones, the big ones.

Trashcan

20 Nails, 4 Wooden Planks.

Watering Can

60 Small Metal Sheets.

Ammo Cleaner

40 Small Metal Sheets, 40 Small Plastic Sheets.

Firewood Holder

100 Small Metal Sheets.

Barrel Furnace

100 Small Metal Sheets, 40 Nails, 20 Planks.

Carpets

4 Tarps.

BaseBuildingPlus InfoShow moreShow less

BBP Workbench and Kits

BBP uses a workbench and kits for most major structure pieces. Keep a BBP Book handy for the Workbench craft, and use the Workbench UI for base kits.

Workbench
5 Planks + 1 BBP Book. Book is returned.
Step Ladder Kit
10 Planks + 10 Nails.
Kits
Crafted in Workbench UI with 3 Planks + 3 Nails.

Well Setup

  1. Combine an empty Well Bucket with Rope to create a Well Kit.
  2. Place the kit where you want the well. It uses garden plot style placement restrictions.
  3. Use a Shovel to begin building.

Well Build Requirements

Base
No materials. Upgrade tool: Shovel.
Stages 1-5
Each stage needs 8 Stones + 2 Mortar Mix. Upgrade tool: Shovel.
Shaft
8 Stones + 2 Mortar Mix. Upgrade tool: Shovel.
Frame
4 Logs + 12 Planks + 40 Nails + 1 Sheet Metal. Upgrade tool: Hammer or Hatchet.

Large Wall

Frame: 10 Nails + 5 Planks. T1 Wood: Frame + 10 Nails + 2 Logs. T1 Planks: Frame + 10 Nails + 6 Planks. T2 Metal: Frame + T1 Built + 4 Sheet Metal + 10 Nails. T3 Concrete: Frame + 3 Concrete Bricks + 1 Mortar Mix with Shovel or Pickaxe.

Small Wall

Frame: 10 Nails + 3 Planks. T1 Wood: Frame + 10 Nails + 1 Log. T1 Planks: Frame + 10 Nails + 3 Planks. T2 Metal: Frame + T1 Built + 2 Sheet Metal + 10 Nails. T3 Concrete: Frame + 2 Concrete Bricks + 1 Mortar Mix with Shovel or Pickaxe.

Large Half-Wall

Frame: 10 Nails + 3 Planks. T1 Wood: Frame + 10 Nails + 1 Log. T1 Planks: Frame + 10 Nails + 3 Planks. T2 Metal: Frame + T1 Built + 2 Sheet Metal + 10 Nails. T3 Concrete: Frame + 2 Concrete Bricks + 1 Mortar Mix with Shovel or Pickaxe.

Small Half-Wall

Frame: 5 Nails + 2 Planks. T1 Wood: Frame + 10 Nails + 1 Log. T1 Planks: Frame + 10 Nails + 2 Planks. T2 Metal: Frame + T1 Built + 1 Sheet Metal + 5 Nails. T3 Concrete: Frame + 1 Concrete Brick with Shovel or Pickaxe.

Large Door

Frame: 10 Nails + 5 Planks. T1 Wood: Frame + 10 Nails + 2 Logs. T1 Planks: Frame + 10 Nails + 5 Planks. T2 Metal: Frame + T1 Built + 3 Sheet Metal + 10 Nails. T3 Concrete: Frame + 3 Concrete Bricks + 1 Mortar Mix. Door tiers: T1 Door = Frame + 10 Nails + 5 Planks. T2 Door = Frame + T1 Door Built + 15 Nails + 5 Sheet Metal. T3 Door = Frame + 15 Nails + 5 Sheet Metal + 5 Planks. Cannot build T3 if T1 or T2 door is built.

Small Door

Frame: 10 Nails + 3 Planks. T1 Wood: Frame + 10 Nails + 2 Logs. T1 Planks: Frame + 10 Nails + 5 Planks. T2 Metal: Frame + T1 Built + 2 Sheet Metal + 4 Nails. T3 Concrete: Frame + 1 Concrete Brick + 1 Mortar Mix. Door tiers match Large Door rules.

Large Slope Wall R/L

Frame: 10 Nails + 5 Planks. T1 Wood: Frame + 10 Nails + 2 Logs. T1 Planks: Frame + 10 Nails + 5 Planks. T2 Metal: Frame + T1 Built + 3 Sheet Metal + 10 Nails. T3 Concrete: Frame + 2 Concrete Bricks + 1 Mortar Mix.

Large Floor/Roof

Frame: 10 Nails + 5 Planks. T1 Wood: Frame + 10 Nails + 8 Planks. T2 Metal: Frame + T1 Built + 3 Sheet Metal + 10 Nails. T3 Concrete: Frame + 2 Concrete Bricks + 1 Mortar Mix.

Small Floor/Roof

Frame: 5 Nails + 3 Planks. T1 Wood: Frame + 5 Nails + 3 Planks. T2 Metal: Frame + T1 Built + 1 Sheet Metal + 5 Nails. T3 Concrete: Frame + 1 Concrete Brick.

Large Hanger Roof R/L

Frame: 10 Nails + 5 Planks. T1 Wood: Frame + 24 Nails + 16 Planks. T2 Metal: Frame + T1 Built + 4 Sheet Metal + 20 Nails. T3 Concrete: Frame + 3 Concrete Bricks + 1 Mortar Mix.

Large Slope Roof

Frame: 10 Nails + 5 Planks. T1 Wood: Frame + 10 Nails + 8 Planks. T2 Metal: Frame + T1 Built + 3 Sheet Metal + 10 Nails. T3 Concrete: Frame + 2 Concrete Bricks + 1 Mortar Mix.

Large Triangle Floor/Roof

Frame: 10 Nails + 3 Planks. T1 Wood: Frame + 10 Nails + 5 Planks. T2 Metal: Frame + T1 Built + 2 Sheet Metal + 10 Nails. T3 Concrete: Frame + 1 Concrete Brick + 1 Mortar Mix.

Large Floor/Roof Hatch

Frame: 10 Nails + 5 Planks. T1 Wood: Frame + 10 Nails + 6 Planks. T2 Metal: Frame + T1 Built + 3 Sheet Metal + 10 Nails. T3 Concrete: Frame + 2 Concrete Bricks + 1 Mortar Mix. Stair: 5 Planks + 10 Nails. T1 Hatch: Frame + 10 Nails + 5 Planks. T2 Hatch: Frame + T1 Hatch + 10 Nails + 4 Sheet Metal. T3 Reinforced Hatch: Frame + 5 Planks + 4 Sheet Metal + 20 Nails.

Foundation / Triangle Foundation

Frame: 10 Nails + 2 Logs. T1 Wood Floor: Frame + 10 Nails + 8 Planks. T2 Metal Floor: Frame + T1 Built + 3 Sheet Metal + 10 Nails. T3 Concrete: Frame + 2 Concrete Bricks + 1 Mortar Mix.

Large Gate R/L

Frame: 10 Nails + 4 Planks. T1 Wood: Frame + 24 Nails + 16 Planks. T2 Metal: Frame + T1 Built + 4 Sheet Metal + 20 Nails. T3 Concrete: Frame + 3 Concrete Bricks + 1 Mortar Mix.

Double Garage Door

Frame: 10 Nails + 4 Planks. T1 Wood Door x2: Frame + 12 Nails + 8 Planks. T2 Metal Door x2: Frame + T1 Door + 10 Nails + 2 Sheet Metal. T3 Concrete x2: Frame + 1 Concrete Brick + 1 Mortar Mix.

Single Garage Door

Assembly: Frame = 10 Nails + 4 Planks. T1 Wood = Frame + 24 Nails + 16 Planks. T2 Metal = Frame + T1 Built + 4 Sheet Metal + 20 Nails. T3 Concrete = Frame + 3 Concrete Bricks + 1 Mortar Mix. Disassembly frame returns 8 Nails + 3 Planks + Kit. T3 Concrete returns 2 Concrete Bricks + 1 Mortar Mix.

Large Window

Frame: 10 Nails + 5 Planks. T1 Log: Frame + 10 Nails + 2 Logs. T1 Plank: Frame + 10 Nails + 8 Planks. T2 Metal: Frame + T1 Built + 4 Sheet Metal + 10 Nails. T3 Concrete: Frame + 3 Concrete Bricks + 1 Mortar Mix. Hatch: T1 = Frame + 5 Nails + 2 Planks. T2 = Frame + T1 Hatch + 5 Nails + 2 Sheet Metal. T3 Reinforced = Frame + 5 Planks + 3 Sheet Metal + 10 Nails.

Small Window

T1 Log: Frame + 10 Nails + 1 Log. T1 Planks: Frame + 10 Nails + 3 Planks. T2 Metal: Frame + T1 Built + 2 Sheet Metal + 10 Nails. T3 Concrete: Frame + 1 Concrete Brick + 1 Mortar Mix. Hatch: T1 = Frame + 5 Nails + 2 Planks. T2 = Frame + T1 Hatch + 5 Nails + 2 Sheet Metal. T3 Reinforced = Frame + 5 Planks + 2 Sheet Metal + 5 Nails.

Barbwire Barrier

T1 Frame: 10 Nails + 2 Logs. Barbwire: 10 Nails + 1 Barbwire.

Chain Link Fence

Frame: 10 Nails + 2 Sheet Metal. T2 Fence: 10 Nails + 2 Sheet Metal. Barbwire: 10 Nails + 1 Barbwire.

Chain Link Gate

Frame: 10 Nails + 2 Sheet Metal. T2 Gate x2: 10 Nails + 1 Sheet Metal. Barbwire: 10 Nails + 1 Barbwire.

Metal Floor Mesh

Frame: 10 Nails + 1 Sheet Metal. T2 Floor: 10 Nails + 2 Sheet Metal.

Metal Stairs

Metal Stair: 10 Nails + 1 Sheet Metal. Railing x2: 3 Nails + 1 Sheet Metal.

Pillars

Tall Pillar Wood: 5 Nails + 2 Planks. Tall Pillar Concrete: 1 Concrete Brick. Short Pillar Wood: 5 Nails + 1 Plank. Short Pillar Concrete: 1 Concrete Brick.

Stairs and Ramp

Large Stair Wood: 10 Nails + 5 Planks. Small Stair Wood: 5 Nails + 5 Planks. Large Ramp Wood: 15 Nails + 8 Planks.

3D Printer

Print USB recipes, InkCoins, ammo, and custom unlocks.

USB recipes are indistinguishable until inserted into a printing machine. Put the USB in the printer to see what recipes are on it and what filament color each print requires.

Dark grey and black USBBasic filament reelsStriped USB recipe drivesBlack Market and rare filament reels

How to use it

  1. Find the required parts: 3D Printer, Filament, and power through USB, Solar Panel, or Printer Battery.
  2. Place the 3D Printer Kit and place the Solar Panel.
  3. Make sure the Cable Reel is connected to both the Solar Panel and the Printer.
  4. Interact with the UI and press F on Print.
  5. Insert a USB to reveal what it can print and what filament color it needs.
  6. Use Toggle Tray to eject the filament tray so you can add or remove filament reels.
  7. Use Memory for items the printer can print without a USB.
  8. Optional Table and Filament Tray pieces add storage for filaments and USBs.

Filament vendors

Tools Vendor
  • Yellow
  • Violet
  • Red
  • Blue
  • Orange
  • Silver
  • Gold
Black Market
  • T1 Blue
  • T2 Red
  • T3 Green
  • T4 Yellow
  • T5 White
  • T6 Pink
  • T7 Purple
  • T8 Orange

Dark Grey & Black USB Recipes

Dark Grey & Black USB Type 1 + SilverInkCoin_SilverUsed to purchase city keys
Dark Grey & Black USB Type 2 + BluePKP mag + ammoAmmo recipe
Dark Grey & Black USB Type 3 + Light BlueAS50 mag + ammoAmmo recipe
Dark Grey & Black USB Type 4 + GreenAlligator 5rd mag + ammoAmmo recipe
Dark Grey & Black USB Type 5TBDRecipe not finalized

White Striped USB Recipes

White & Black USB + T9 BlackInkCoin_BlackChoose 1 piece of Ink Custom Clothing
White & Blue striped USB + T1 BlueInkCoin_BlueChoose 1 Custom Ink Rifle bag
White & Green striped USB + T3 GreenInkCoin_GreenTurn in for the LobotomyV1 Shotgun
White & Red striped USB + T2 RedInkCoin_RedChoose 1 Custom Ink reskinned Redo rifle bags
White & Grey striped USB + T5 WhiteInkCoin_WhiteChoose 1 of any Ink Plushies
White & Yellow striped USB + T4 YellowInkCoin_YellowInk Sunglasses colored

Built-in Printer Recipes

T10 TitaniumInk_LockpickBuilt-in recipe using Black Market filament
T11 GoldInkCoin_GoldLoot dropped filament. Use at merchant for 8 pieces of Ink Clothing